Dwarvish Runemaster

Level 3

 

Advances to:

Advance from:

HP: 75  Cost: 115  Moves: Alignment: neutral  XP: 100

Abilities:

Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use.

attacks

Name Type Strikes Range Special
runic hammer impact 14-3 short  
Lightning bolt fire 14-2 long magical 

Resistances

blade 30%
cold 20%
fire 10%
holy 20%
impact 20%
pierce 20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 50%
Deep Water 100 20%
Shallow Water 3 20%
Grassland 1 30%
Forest 1 30%
Hills 1 60%
Mountains 1 70%
Swamp 3 20%
Sand 1 30%
Cave 1 50%
Tundra 2 30%

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