Elvish Lord

Level 2

 

Advances to: Elvish High Lord 

Advance from:

HP: 51  Cost: 32  Moves: Alignment: neutral  XP: 120

Abilities:

The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic.

attacks

Name Type Strikes Range Special
sword blade 8-4 short  
faerie fire cold 8-3 long magical 

Resistances

blade 0%
cold 0%
fire 0%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 100 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 1 70%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 3 30%
Tundra 2 30%

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