Ghoul

Level 1

 

Advances to: Necrophage 

Advance from:

HP: 28  Cost: 16  Moves: Alignment: chaotic  XP: 35

Abilities:

Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

attacks

Name Type Strikes Range Special
claws blade 5-3 short poison 

Resistances

blade 10%
cold 40%
fire 0%
holy -100%
impact 0%
pierce 30%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 4 10%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 2 30%
Sand 2 30%
Cave 2 40%
Tundra 2 40%

Back to start