Level 2
Advances to: Mermaid Siren 
Advance from: Mermaid Initiate
HP: 38 Cost: 60 Moves: 6 Alignment: lawful XP: 90
Abilities:
Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which are things that humanity would never dream of. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss.
Name | Type | Strikes | Range | Special | |
staff | impact | 9-1 | short | ||
water spray | impact | 14-2 | long | magical |
blade | 0% |
cold | 60% |
fire | 0% |
holy | 20% |
impact | 0% |
pierce | 0% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 1 | 50% |
Shallow Water | 1 | 60% |
Grassland | 2 | 30% |
Forest | 5 | 30% |
Hills | 5 | 30% |
Mountains | 100 | 20% |
Swamp | 1 | 60% |
Sand | 2 | 30% |
Cave | 3 | 20% |
Tundra | 2 | 30% |