Mermaid Initiate

Level 1

 

Advances to: Mermaid Priestess  Mermaid Enchantress 

Advance from:

HP: 27  Cost: 19  Moves: Alignment: lawful  XP: 50

Abilities:

Young Mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

attacks

Name Type Strikes Range Special
staff impact 7-1 short  
water spray impact 8-2 long magical 

Resistances

blade 0%
cold 60%
fire 0%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 100 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Tundra 2 30%

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