Mermaid Priestess

Level 2

 

Advances to: Mermaid Diviner 

Advance from: Mermaid Initiate

HP: 31  Cost: 80  Moves: Alignment: lawful  XP: 150

Abilities:

Mermen share the creed that much of humanity follows, though for cultural reasons, the upholding of this is left to the mermaids, who are more intellectually inclined. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and they who study the arts of battling sickness and injury, maladies which they share in no small part with humanity. Their diligence and piety also grant them certain spiritual powers, allowing them to guard their people against the unworldly.

attacks

Name Type Strikes Range Special
staff impact 5-3 short  
lightbeam holy 6-4 long magical 

Resistances

blade 0%
cold 60%
fire 0%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 100 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Tundra 2 30%

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