Sea Orc

Level 1

 

Advances to:

Advance from:

HP: 31  Cost: 20  Moves: Alignment: chaotic  XP: 100

Abilities:

While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses.

attacks

Name Type Strikes Range Special
sword blade 5-3 short  

Resistances

blade 0%
cold 60%
fire 0%
holy 20%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 50%
Shallow Water 1 60%
Grassland 2 30%
Forest 5 30%
Hills 5 30%
Mountains 100 20%
Swamp 1 60%
Sand 2 30%
Cave 3 20%
Tundra 2 30%

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