Level 1
Advances to: Bandit 
HP: 32 Cost: 13 Moves: 5 Alignment: chaotic XP: 42
Abilities:
Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They quickly become thugs as a means of sustenance. Regardless of their background, they all share the practice of beating their victims with large clubs.
| Name | Type | Strikes | Range | Special | |
![]() |
club | impact | 5-4 | short |
| blade | 0% |
| cold | 0% |
| fire | 0% |
| holy | 20% |
| impact | 0% |
| pierce | 0% |
| Terrain | Movement | Defense |
| Castle | 1 | 60% |
| Village | 1 | 60% |
| Deep Water | 100 | 20% |
| Shallow Water | 3 | 20% |
| Grassland | 1 | 40% |
| Forest | 2 | 50% |
| Hills | 2 | 50% |
| Mountains | 3 | 60% |
| Swamp | 3 | 20% |
| Sand | 2 | 30% |
| Cave | 2 | 40% |
| Tundra | 3 | 20% |