Level 3
Advances to:
Advance from: Rogue
HP: 51 Cost: 44 Moves: 6 Alignment: chaotic XP: 150
Abilities: skirmisher
The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the open sun.+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SKIRMISHER}
| Name | Type | Strikes | Range | Special | |
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dagger | blade | 8-3 | melee | backstab |
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knife | blade | 5-3 | ranged | poison |
| blade | -30% |
| cold | 0% |
| fire | 0% |
| arcane | 20% |
| impact | -20% |
| pierce | -20% |
| Terrain | Movement | Defense |
| Castle | 1 | 70% |
| Village | 1 | 70% |
| Deep Water | 99 | 30% |
| Shallow Water | 2 | 40% |
| Grassland | 1 | 60% |
| Forest | 2 | 70% |
| Hills | 2 | 70% |
| Mountains | 3 | 70% |
| Swamp | 2 | 40% |
| Sand | 2 | 40% |
| Cave | 2 | 50% |
| Snow | 2 | 40% |
| Mushroom Grove | 2 | 70% |
| Chasm | 99 | 20% |