Mystic

Level 2

 

Advances to: Prophet 

Advance from: Wizard

HP: 40  Cost: 34  Moves: Alignment: lawful  XP: 105

Abilities:

Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.

attacks

Name Type Strikes Range Special
staff impact 6-2 melee  
shock fire 7-4 ranged magical 
celestial glaive holy 10-3 ranged  

Resistances

blade 0%
cold 0%
fire 0%
holy 30%
impact 0%
pierce 0%
psychic 0%
shadow -30%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 100 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 100

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