Level 3
Advances to:
Advance from: Great Wizard
HP: 45 Cost: 50 Moves: 5 Alignment: lawful XP: 100
Abilities:
Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.
Name | Type | Strikes | Range | Special | |
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staff | impact | 6-2 | melee | |
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shock | electric | 10-4 | ranged | magical |
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telepathy | psychic | 12-3 | ranged |
blade | 0% |
cold | 0% |
fire | 0% |
holy | 30% |
impact | 0% |
pierce | 0% |
psychic | 0% |
shadow | -30% |
Terrain | Movement | Defense |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 100 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 50% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Swamp | 3 | 20% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Snow | 3 | 20% |
Mushroom Grove | 2 | 50% |
Chasm | 100 |