Sentinel

Level 3

 

Advances to:

Advance from: Keeper

HP: 60  Cost: 35  Moves: Alignment: lawful  XP: 100

Abilities: steadfast

Sentinels are staunch defenders of the Celestial homelands. With extensive studies in the arts of defensive combat, Sentinels gain a bonus to their resistancies while defending.

attacks

Name Type Strikes Range Special
spear pierce 12-3 melee  
javelin pierce 8-2 ranged  

Resistances

blade 20%
cold 0%
fire 0%
holy 30%
impact 10%
pierce 10%
psychic 0%
shadow -30%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 100 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 50%
Hills 2 50%
Mountains 3 60%
Swamp 3 20%
Sand 2 30%
Cave 2 40%
Snow 3 20%
Mushroom Grove 2 50%
Chasm 100

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