Level 2
Advances to:
Advance from: Unicorn
HP: 43 Cost: 38 Moves: 8 Alignment: lawful XP: 100
Abilities: cures
Gleaming with ligth, these horses bear a magic silvery horn in the middle of their foreheads which can shot rays of pure ligth. Composed by ligth and life forces, they are so full of them that its mere presence heals allied units around them.
Name | Type | Strikes | Range | Special | |
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horn | pierce | 10-2 | melee | charge |
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lightbeam | holy | 6-3 | ranged | magical |
blade | 20% |
cold | 0% |
fire | 0% |
holy | 50% |
impact | 30% |
pierce | -20% |
psychic | 0% |
shadow | -20% |
Terrain | Movement | Defense |
Castle | 1 | 40% |
Village | 1 | 40% |
Deep Water | 100 | 20% |
Shallow Water | 4 | 20% |
Grassland | 1 | 40% |
Forest | 3 | 30% |
Hills | 2 | 40% |
Mountains | 100 | 20% |
Swamp | 4 | 20% |
Sand | 2 | 30% |
Cave | 4 | 20% |
Snow | 2 | 30% |
Mushroom Grove | 4 | 20% |
Chasm | 100 |