Zephyr

Level 2

 

Advances to:

Advance from: Wind Herder

HP: 50  Cost: 40  Moves: Alignment: neutral  XP: 100

Abilities:

.

attacks

Name Type Strikes Range Special
scimitar blade 6-3 melee  
tornado impact 9-3 ranged  

Resistances

blade 0%
cold 10%
fire 0%
holy 10%
impact 0%
pierce 0%
psychic 60%
shadow 10%

Terrain Modifiers

Terrain Movement Defense
Castle 1 40%
Village 1 40%
Deep Water 1 40%
Shallow Water 1 40%
Grassland 1 40%
Forest 1 40%
Hills 1 40%
Mountains 1 40%
Swamp 1 40%
Sand 1 40%
Cave 2 20%
Snow 1 40%
Mushroom Grove 2 20%
Chasm 1 40%

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