Level 4
Advances to:
Advance from: Arch Mage
HP: 65 Cost: 72 Moves: 5 Alignment: neutral XP: 150
Abilities:
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
| Name | Type | Strikes | Range | Special | |
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staff | impact | 9-2 | melee | |
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fireball | fire | 16-4 | ranged | magical |
| blade | 0% |
| cold | 0% |
| fire | 30% |
| arcane | 20% |
| impact | 0% |
| pierce | 0% |
| Terrain | Movement | Defense |
| Castle | 1 | 60% |
| Village | 1 | 60% |
| Deep Water | 99 | 20% |
| Shallow Water | 3 | 20% |
| Grassland | 1 | 40% |
| Forest | 2 | 50% |
| Hills | 2 | 50% |
| Mountains | 3 | 60% |
| Swamp | 3 | 20% |
| Sand | 2 | 30% |
| Cave | 2 | 40% |
| Snow | 3 | 20% |
| Mushroom Grove | 2 | 50% |
| Chasm | 99 | 20% |