Arendian Warrior

Level 2

 

Advances to: Arendian Battlear 

Advance from: Arendian Swordsman

HP: 52  Cost: 32  Moves: Alignment: lawful  XP: 98

Abilities:

After the rise of the Lavinians the clans on the southern edges of the plains of Arendia had a problem. Most of their fighters used swords or arrows to fight, as had been their tradition for centuries, however these Lavinians all wore metal armour. Wearing metal as armour was not an unknown concept for the arendians, but it was only worn by their close combat fighters, and their best archers, but it never covered their whole body because they simply did not have enough, and it got in the way when fighting because it was so heavy. And so, to adapt to this new threat, these clans started to train their fighters to use maces instead of swords, because although maces didn't pierce the armour, it could crush or crumple it, wounding the wearer.

attacks

Name Type Strikes Range Special
mace impact 16-2 melee  

Resistances

blade 50%
cold -10%
impact 10%
pierce 40%
fire -10%
arcane 20%
energy -20%

Terrain Modifiers

Terrain Movement Defense
Castle 1 50%
Village 1 40%
Deep Water 99 20%
Shallow Water 4 10%
Grassland 1 30%
Forest 2 40%
Hills 3 40%
Mountains 99 20%
Swamp 4 10%
Sand 2 20%
Cave 2 40%
Snow 4 20%
Mushroom Grove 2 40%
Chasm 99 20%

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