Marauder Boatsman

Level 1

 

Advances to: Marauder Sailor 

Advance from:

HP: 38  Cost: 17  Moves: Alignment: chaotic  XP: 30

Abilities:

The Marauders subsist on hunted game and fish. The boatsmen among them go out, on rivers or on the sea, in small coracles, light enough to carry when on land. Their skills at boating do them well in wartime, when they take up arms and attack their enemies from the water.

attacks

Name Type Strikes Range Special
axe blade 5-3 melee  

Resistances

blade 10%
cold 20%
impact 0%
pierce 10%
fire -40%
arcane 0%
energy 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 1 40%
Shallow Water 1 50%
Grassland 2 40%
Forest 2 40%
Hills 3 50%
Mountains 4 50%
Swamp 2 50%
Sand 2 40%
Cave 3 30%
Snow 2 40%
Mushroom Grove 4 30%
Chasm 100 20%

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