Level 1
Advances to: Marauder Sailor 
HP: 38 Cost: 17 Moves: 6 Alignment: chaotic XP: 30
Abilities:
The Marauders subsist on hunted game and fish. The boatsmen among them go out, on rivers or on the sea, in small coracles, light enough to carry when on land. Their skills at boating do them well in wartime, when they take up arms and attack their enemies from the water.
Name | Type | Strikes | Range | Special | |
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axe | blade | 5-3 | melee |
blade | 10% |
cold | 20% |
impact | 0% |
pierce | 10% |
fire | -40% |
arcane | 0% |
energy | 0% |
Terrain | Movement | Defense |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 1 | 40% |
Shallow Water | 1 | 50% |
Grassland | 2 | 40% |
Forest | 2 | 40% |
Hills | 3 | 50% |
Mountains | 4 | 50% |
Swamp | 2 | 50% |
Sand | 2 | 40% |
Cave | 3 | 30% |
Snow | 2 | 40% |
Mushroom Grove | 4 | 30% |
Chasm | 100 | 20% |