Level 3
Advances to:
Advance from: Marauder Jarl
HP: 65 Cost: 75 Moves: 6 Alignment: chaotic XP: 100
Abilities: leadership
There are few Marauders indeed that are of such skill that they receive the title Lord. A Marauder Lord is the strongest amongst his kin, and his fighting skills are constantly tested as many Marauders challenge his status as supreme champion of his tribe. His heroic deeds and charisma inspires other Marauders to fight harder for their tribe, and to battle until the death. Many 'civilized' generals have underestimated the Marauder Lord's wits and tactics... And paid for their mistake with their lives.
Name | Type | Strikes | Range | Special | |
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sword | blade | 16-3 | melee |
blade | 10% |
cold | 20% |
impact | -10% |
pierce | -10% |
fire | 0% |
arcane | 0% |
energy | 0% |
Terrain | Movement | Defense |
Castle | 1 | 50% |
Village | 1 | 60% |
Deep Water | 100 | 20% |
Shallow Water | 2 | 30% |
Grassland | 1 | 40% |
Forest | 1 | 50% |
Hills | 1 | 60% |
Mountains | 2 | 60% |
Swamp | 3 | 30% |
Sand | 1 | 40% |
Cave | 1 | 20% |
Snow | 2 | 50% |
Mushroom Grove | 3 | 30% |
Chasm | 100 |