Level 3
Advances to:
Advance from: Marauder Pillager
HP: 62 Cost: 90 Moves: 6 Alignment: chaotic XP: 100
Abilities:
Some of the most powerful and experienced Marauders choose not to take on the responsibilities of being a Marauder Lord, and instead choose to be the first to land and plunge into battle. They wield a torch in battle, and, as a symbol of their status in Marauder society, are always given the right to burn away the first civilized building during raids. Their strength and fury in battle is a constant source of tales throughtout the land, and even the most skilled warriors can not stand in their way for long.
| Name | Type | Strikes | Range | Special | |
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sword | blade | 12-4 | melee | |
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torch | fire | 15-2 | melee |
| blade | 10% |
| cold | 20% |
| impact | -10% |
| pierce | -10% |
| fire | 0% |
| arcane | 0% |
| energy | 0% |
| Terrain | Movement | Defense |
| Castle | 1 | 50% |
| Village | 1 | 60% |
| Deep Water | 100 | 20% |
| Shallow Water | 2 | 30% |
| Grassland | 1 | 40% |
| Forest | 1 | 50% |
| Hills | 1 | 60% |
| Mountains | 2 | 60% |
| Swamp | 3 | 30% |
| Sand | 1 | 40% |
| Cave | 1 | 20% |
| Snow | 2 | 50% |
| Mushroom Grove | 3 | 30% |
| Chasm | 100 |