Marauder Scout

Level 1

 

Advances to: Marauder Raider 

Advance from:

HP: 31  Cost: 14  Moves: Alignment: chaotic  XP: 34

Abilities:

All marauder children are evaluated by the clan lords at the age of only eight winters. All of the ones who seem extremely lithe and agile are selected to become Scouts, the first to enter every battle and the last to leave. Marauder chieftains usually use them to stop the enemy from reaching good defensive positions, and to run around looting villages so quickly the opponent's warriors cannot keep up.

attacks

Name Type Strikes Range Special
axe blade 6-3 melee  

Resistances

blade 10%
cold 20%
impact -10%
pierce -10%
fire 0%
arcane 0%
energy 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 50%
Village 1 60%
Deep Water 100 20%
Shallow Water 2 30%
Grassland 1 40%
Forest 1 50%
Hills 1 60%
Mountains 2 60%
Swamp 3 30%
Sand 1 40%
Cave 1 20%
Snow 2 50%
Mushroom Grove 3 30%
Chasm 100

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