Level 1
Advances to: Marauder Raider 
HP: 31 Cost: 14 Moves: 7 Alignment: chaotic XP: 34
Abilities:
All marauder children are evaluated by the clan lords at the age of only eight winters. All of the ones who seem extremely lithe and agile are selected to become Scouts, the first to enter every battle and the last to leave. Marauder chieftains usually use them to stop the enemy from reaching good defensive positions, and to run around looting villages so quickly the opponent's warriors cannot keep up.
Name | Type | Strikes | Range | Special | |
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axe | blade | 6-3 | melee |
blade | 10% |
cold | 20% |
impact | -10% |
pierce | -10% |
fire | 0% |
arcane | 0% |
energy | 0% |
Terrain | Movement | Defense |
Castle | 1 | 50% |
Village | 1 | 60% |
Deep Water | 100 | 20% |
Shallow Water | 2 | 30% |
Grassland | 1 | 40% |
Forest | 1 | 50% |
Hills | 1 | 60% |
Mountains | 2 | 60% |
Swamp | 3 | 30% |
Sand | 1 | 40% |
Cave | 1 | 20% |
Snow | 2 | 50% |
Mushroom Grove | 3 | 30% |
Chasm | 100 |