Level 2
Advances to: Steppe Master 
Advance from: Steppe Herder
HP: 54 Cost: 34 Moves: 5 Alignment: chaotic XP: 110
Abilities:
A Herder of sufficiant ability can become what the Steppe Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by refering to themselves as 'conduits'. Just what it is that they channel is never revealed.
Name | Type | Strikes | Range | Special | |
![]() |
staff | impact | 6-3 | melee | |
![]() |
frostbite | cold | 8-4 | ranged | magical |
blade | -20% |
cold | 40% |
fire | -10% |
arcane | 0% |
impact | -10% |
pierce | -10% |
Terrain | Movement | Defense |
Castle | 1 | 60% |
Village | 1 | 60% |
Deep Water | 99 | 20% |
Shallow Water | 3 | 20% |
Grassland | 1 | 40% |
Forest | 2 | 60% |
Hills | 2 | 50% |
Mountains | 3 | 50% |
Swamp | 3 | 30% |
Sand | 2 | 30% |
Cave | 2 | 40% |
Snow | 1 | 40% |
Mushroom Grove | 3 | 40% |
Chasm | 99 | 20% |