Steppe Herder

Level 1

 

Advances to: Steppe Drover  Steppe Outcast 

Advance from:

HP: 37  Cost: 18  Moves: Alignment: chaotic  XP: 55

Abilities:

There is an old tale about the creation of the the IceWind order: A gang of children were fishing when a very young female, hooking something bigger then she could land, was dragged into the subzero waters. She did not reappear. Two days later, by which time the tribe had nearly forgotton the loss, a sentry witnessed an unnerving spectacle. The very same girl, delirious with exhaustion and deathly pale, was spotted dragging herself from the pond.

attacks

Name Type Strikes Range Special
staff impact 4-3 melee  
frostbite cold 4-4 ranged magical 

Resistances

blade -20%
cold 30%
fire -10%
arcane 0%
impact -10%
pierce -10%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 60%
Hills 2 50%
Mountains 3 50%
Swamp 3 30%
Sand 2 30%
Cave 2 40%
Snow 1 40%
Mushroom Grove 3 40%
Chasm 99 20%

Back to start