Steppe Hunter

Level 1

 

Advances to: Steppe Flanker  Steppe Striker 

Advance from:

HP: 26  Cost: 15  Moves: Alignment: chaotic  XP: 30

Abilities:

The cruel life on the steppes tends to weed out the weak early on and harden those that remain. For this reason goblins are nowhere near as common on the steppe as they are elsewhere. Those that do survive often make themselves useful as scouts or scavengers. In hunting parties they specialise in the use of barbed harpoons to lame prey, allowing an easier kill for their larger orcish bretheren.

attacks

Name Type Strikes Range Special
knife blade 3-2 melee  
harpoon pierce 4-2 ranged slows 

Resistances

blade 0%
cold 20%
fire -20%
arcane 0%
impact 0%
pierce 0%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 1 60%
Hills 1 50%
Mountains 3 50%
Swamp 2 30%
Sand 1 30%
Cave 1 40%
Snow 1 40%
Mushroom Grove 2 40%
Chasm 99 20%

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