Steppe Master

Level 3

 

Advances to:

Advance from: Steppe Drover

HP: 65  Cost: 55  Moves: Alignment: chaotic  XP: 100

Abilities:

Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.

attacks

Name Type Strikes Range Special
staff impact 9-3 melee  
frostbite cold 8-5 ranged magical 

Resistances

blade -20%
cold 50%
fire -10%
arcane 0%
impact -10%
pierce -10%

Terrain Modifiers

Terrain Movement Defense
Castle 1 60%
Village 1 60%
Deep Water 99 20%
Shallow Water 3 20%
Grassland 1 40%
Forest 2 60%
Hills 2 50%
Mountains 3 50%
Swamp 3 30%
Sand 2 30%
Cave 2 40%
Snow 1 40%
Mushroom Grove 3 40%
Chasm 99 20%

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