Level 1
Advances to: Goblin Knight  Goblin Pillager 
HP: 32 Cost: 17 Moves: 8 Alignment: chaotic XP: 30
Abilities:
No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
| Name | Type | Strikes | Range | Special | |
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fangs | blade | 5-3 | melee |
| blade | 0% |
| cold | 0% |
| fire | 0% |
| arcane | 0% |
| impact | 0% |
| pierce | 0% |
| Terrain | Movement | Defense |
| Castle | 1 | 60% |
| Village | 1 | 50% |
| Deep Water | 99 | 20% |
| Shallow Water | 3 | 20% |
| Grassland | 1 | 40% |
| Forest | 2 | 50% |
| Hills | 1 | 50% |
| Mountains | 2 | 60% |
| Swamp | 3 | 30% |
| Sand | 2 | 30% |
| Cave | 2 | 40% |
| Snow | 3 | 20% |
| Mushroom Grove | 3 | 40% |
| Chasm | 99 | 20% |