Level 2
Advances to: Mermaid Siren 
Advance from: Mermaid Initiate
HP: 38 Cost: 33 Moves: 6 Alignment: lawful XP: 90
Abilities:
Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which are things that humanity would never dream of. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss.
| Name | Type | Strikes | Range | Special | |
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staff | impact | 9-1 | melee | |
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water spray | impact | 14-2 | ranged | magical |
| blade | 0% |
| cold | 20% |
| fire | 0% |
| holy | 20% |
| impact | 0% |
| pierce | 0% |
| Terrain | Movement | Defense |
| Castle | 1 | 40% |
| Village | 1 | 40% |
| Deep Water | 1 | 50% |
| Shallow Water | 1 | 60% |
| Grassland | 2 | 30% |
| Forest | 5 | 30% |
| Hills | 5 | 30% |
| Mountains | 99 | 20% |
| Swamp | 1 | 60% |
| Sand | 2 | 30% |
| Cave | 3 | 20% |
| Snow | 2 | 30% |
| Mushroom Grove | 3 | 20% |
| Chasm | 99 | 20% |