Level 2
Advances to: Great Troll 
HP: 60 Cost: 30 Moves: 5 Alignment: chaotic XP: 52
Abilities: regenerates
Some trolls are born with an undue share of the strength and vitality that characterizes their race. In a society where might makes right, those of their ilk revere them as heroes.
| Name | Type | Strikes | Range | Special | |
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club | impact | 12-3 | melee |
| blade | 20% |
| cold | 0% |
| fire | 0% |
| holy | 20% |
| impact | 0% |
| pierce | 20% |
| Terrain | Movement | Defense |
| Castle | 1 | 40% |
| Village | 1 | 40% |
| Deep Water | 99 | 20% |
| Shallow Water | 2 | 20% |
| Grassland | 1 | 30% |
| Forest | 2 | 40% |
| Hills | 1 | 50% |
| Mountains | 2 | 60% |
| Swamp | 2 | 20% |
| Sand | 2 | 30% |
| Cave | 1 | 40% |
| Snow | 2 | 20% |
| Mushroom Grove | 2 | 50% |
| Chasm | 99 | 20% |